John Fitzgerald Demo Reel Shot Breakdown 1 - Aza All original content. Modeled and UVed in 3d studio max 8. Textured in Photoshop. Rigged and posed in Maya 8.5 and rendered with Maya mental ray. Compositing in Aftereffects. 2 - Self portrait Low res modeling in Maya High res modeling, displacement map and textures created in Zbrush. Rigged and animated in Maya 8.5 Rendered in Maya Mentalray with SSS fast skin shader, displacement, and Maya hair. Hdri probe created by Jeff Patton. 3 - Shadow Dancer All original content. Low res modeling in 3ds max High res modeling, normal map created in Zbrush Textures created in Photoshop Rigged and posed in Maya 8.5 Maya high quality view port 4 - Containment All original content Modeled and rendered in 3d studio max 8 5 - Metalocalypse 10 Fat Kid at the Detharmonic Created during my summer internship at Titmouse Inc. I was responsible for creating all 3d assets for the "Deathball" based on a concept painting. This includes modeling rendering texturing and animating. The "Deathball" was created in 3d Studio max 8